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Update 1.3 – As well as the above, update 1.3 will also add lots more events, achievements and other functionality that is requested by players (custom music, fb/twitter integration, more space on the top of the screen and much more!) There is so much stuff to do but I hope to release update 1.3 in 3-4 weeks.At least 1 new type will be in update 1.3 I want to add even more to the game with new graphics, new evolutions and new strategies to master. New disease types – the different disease types already give very different strategic challenges (especially nano-virus and bio-weapon!).Hopefully, some new languages will make it into update 1.3 We are currently preparing the code to allow for this and will start translating into other languages soon. Localisation – we are also getting thousands of emails about this.It is coming! Follow us on twitter/facebook so you know when!
#Ndemic creations plague inc online free android
Infect Android – we are getting thousands of requests for this.Below are my 4 highest priorities (in no particular order): is a fantastic game but I want to make it even better so we are still hard at work.
So – don’t worry about any of that in Plague Inc. I think it damages the fundamental game and cheapens the experience – turning players into cash cows and make you focus on extracting as much money as possible from them – rather than make an awesome and challenging game. However, personally, I don’t enjoy games with lots of consumables in. I think that the freemium model with consumables/currency is very clever and definitely great at making lots of money. You won’t see loads of consumables/ currency appearing in the game.
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(Do I do exactly what I did for iOS and have a paid app or do I make it free and make people pay in game to upgrade it etc) Still working out the details here but I can promise that the core gameplay of Plague Inc.
#Ndemic creations plague inc online free how to
One of the interesting topics when bringing a game to Android from iOS is how to sell the game. Not long to wait now – follow twitter / facebook to be the first to know when it is available. to Android and will have more news shortly. (I view this as a mini expansion pack so it will cost 99c to play with this plague) It will have new graphics, new events, new victory conditions and a very different playstyle. I’m really excited about this as I have basically redesigned the gameplay from scratch. The Neurax Worm– this is a terrifying new Plague type which will require all new tactics to win.You can insert a gene which means you don’t need to pop bubbles or one that gives you bonus DNA at the start) Still fine tuning the details but currently, you will unlock a random gene each time you play a game and there will be 25 to collect in total. Modify genetic code: The ability to tweak your genetic code prior to playing – this will let you customise your play style (e.g.It adds multiple features that players have requested (more space at top of screen, ability to select your own music etc), loads of new events/achievements and two major additions which I want to call out: is bringing a lot of new content and is looking really awesome. Mutation 1.3 – the plague of the Neurax Worm Self contained – It had to be a cool trailer for people who had not played Plague Inc.
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doesn’t have a main character / public face and I had to make sure that the trailer would not be mistaken for something else (e.g the movie ‘Contagion’) and feel like a part of the game – even though it didn’t use actual gameplay footage. I wanted to expand the narrative, spurring the imagination of players by giving them a different view of the world that they create inside the game. is a very personal game and a lot of it takes place inside the mind of the player. A narrative driven experience – Plague Inc.These are functional and show the player what to expect but they don’t capture the players imagination and make them rush off to tell their friends about it. A lot of trailers for mobile games are pretty simple gameplay trailers. I wanted people to be wowed by it and want to play the game after seeing it. is an extremely high quality game and the trailer needed to match this. Exceptionally high quality / “Cool” – Plague Inc.I had a number of requirements for the trailer. to Android, I mentioned my trailer to Sergio Varanda, the Head of Mobile at Miniclip and he agreed that his team would help produce the trailer. Once I decided to use Miniclip to bring Plague Inc. has been on my to do list for half a year but it was a big task and I had many other things to work on first. *** Stop reading now unless you are really interested in how the trailer was made :P ***